Best Way to Make Easy Money in Two Worlds 2
Missable Achievements
There's no difficulty achievement, so just play on easy. There are 2 missable achievements and a few technically missable achievements, along with one super glitched achievement.
-Desert Rose is a quest line in Hatmandor, making the wrong choices can screw you out of the achievement. Follow the walkthrough and you'll have no problems.
-Lost is a quest that occurs in both the first non-tutorial region and the second. The doors to the dungeons become locked if you finish the game for some reason. You just have to do it before the point of no return is all, which is right before the end of the game. The walkthrough does this quest as soon as it's possible.
-Who's Next tasks you with assassinating 20 enemies. They have to be stationary, human-type enemies. This kind of enemy gets rarer as you progress through the game, and if you kill all of them normally before you get 20, you'll be out of luck. Technically the same is true for Antaloorian Job (lockpick 50 chests). There's more than enough for both, and if you use the walkthrough and provided maps, you'll have both before leaving the first region.
-Legend is for reaching level 40. I've read it's possible to get so much experience from the last boss that you skip level 40 entirely and don't unlock this, but the walkthrough gets the achievement before we get to the last boss, so it's not an issue.
-One achievement deserves special mention, and that's Fortune and Glory. This achievement is for exploring 25 dungeons, which is hypothetically done by just entering them. In practice, a lot of dungeons won't count, and which ones count is different for each person. It may be possible to go through the entire game and not get enough. There's a thread on PST that postulates that activating teleports by the dungeons before you explore the dungeon may mess it up. That's not my experience, but you might as well do it just in case. Essentially, just visit the dungeons (go inside and leave) before you activate any teleports nearby. I have maps of all the areas with dungeons and teleports I found marked, so you can avoid the latter while you explore the former. If you don't have enough at the point of no return, your only option is the DLC. You'll explore a few in the DLC, so having 20 or more and importing your save into the DLC will allow you to get it. On my dummy account to make this walkthrough, I actually got 2 dungeons explored just for starting up the DLC, it went from 24-26 and popped the achievement during the first scene...
-Prince of Thieves is for the Thieves Guild questline. A main story uest you get in the first region can lead to you killing a quest giver for this questline, making this achievement unobtainable. The way we resolve the former quest skips this issue.
Speaking of which, there's a few ways you can go exploring and screw up things for youself, just like Prince of Thieves. As a result stick to the walkthrough until I mention it's fine to clear the region, just to be safe.
Combat and Build
Combat in this game is pretty typical for ARPGs. This game uses a melee build. Most enemies are pretty big block whores, so the way we fight is pretty simple. We're gonna equip a polearm. Hold to block when you are near an enemy. When an enemy attacks you, right after it connects hit
. With a polearm equipped, this counter attack will cause you to spin around and hit every enemy nearby as many as 3 times. While blocking/countering you can't be knocked down, and while blocking you take less damage. Enemies can't block your counter attack either. It's broken.
However, note that when a bunch of enemies attack you at once it can mess this up, when this happens try to counter the first attack as quickly as you can so you get the counter attack off before the other enemies hit you. The only other thing to thing to mention is that some enemies are strong against slashing attacks like our polearm, so we'll have a second weapon set with a blunt weapon. Regardless of the weapon we still do the same thing though. HP regeneration will be enough to keep us healthy between battles until late game, at which point we'll have a shit ton of potions to use instead. You don't start out with a polearm, but you'll either find one soon enough, or be able to buy one from a shop. Your sword will be fine until then. The counterattack is different but you won't be fighting strong enemies before you get to a shop.
On to the build. Here are the skills you want, in the order I would prioritize them. Get them to 10 points unless the description says otherwise. Near the end of the game (and into the DLC) you'll have more than enough points to level all of these to 10. At that point just put them wherever you want. For stat points, endurance and strength are the only ones that matter. You get 4 points each level up, and I would always put 1 in endurance, and 3 in strength. Later in the game, maybe after level 25-30, you can just dump them all in strength, as you won't be in much danger with the 1000s of HP you'll have at this point. If you feel the early game is kind of rough, you can put 2 in each.
Warrior : Defensive Stance - The higher this is the less damage you take while blocking. Since the mechanic of this build is blocking, this is important.
Warrior : Retribution - This increases the damage of our counter attacks and critical hit chance as well. Since countering is the other half of our strategy, this is important.
General Skills : Resilience - This increases your HP regeneration. It only regenerates when your weapon isn't out. If you keep it as high as possible, you can stand in the middle of most enemies and regenerate more damage than they can do until late game. Late game when you have 1000s of HP it isn't as good, but for most of the game you can use it between fights to never have to use potions.
Crafting Skills : Metallurgy - This allows us to upgrade weapons and armor to level 10. Must have.
Crafting Skills : Armor Reinforcement/Weapon Forging - This allows you to upgrade armor and weapons from 10-20 respectively. Another must have.
Crafting Skills : Fusion - This allows you to put higher level crystals in things, and also let's you combine crystals of the same type. As you level up weapons/armor they get more crystal slots, and crystals can be put in and out freely, so you'll want to put attribute/damage crystals in everything you get your hands on.
General Skils : Stamina - Even though you'll get a horse, the horse controls are annoying and there's a lot of places you can't use it, so you'll be running a lot. As a result this is very useful.
General Skills : Elemental Resistence/Poison Resistance/Physical Resistance - Physical Resistance takes priority, but you'll eventually want to max all of these so you're tankier.
Assassin Skills : Locksmith - This gives you more time to pick locks. I can generally pick even master locks with 3 points in the skill, but depending on where the rings are I need 4. You can put more if you feel you need it, but 4 should be good enough for most. The level of the lock scales with your level, so eventually every lock (aside from main story progression) will be master, so you'll need points here eventually.
Warrior : Radial Barrage - This is the same move a polearm counter attack is. Not much use for it as a result, but on bigger enemies that don't get knocked backward when you damage them, you can use this right after a counterattack to do a lot of damage quickly. It's also useful in cases where a lot of smaller enemies are swarming you and you can't get a counterattack off. Though that won't be often.
General Stuff
-The way the map works is kind of poor. Sometimes a quest has a red X on your objective, sometimes it doesn't. If you make a quest your main quest, it'll put a flag on the objective (usually). As a result, this guide doesn't get too particularly in-depth with quest walkthroughs, because there's not much to say. Go to the flag, do the thing, move on to the next flag. That said, if the quest doesn't have a flag, or the objective isn't simple (i.e. you need to find switches or something) the guide tells you what to do. For most of the game, the flags and text at the top of the screen that appears and gives updates on what to do is more than enough. There's also going to be a ton of pins on the map as you go along. Blue ones are people/shrines, grey ones are dungeons, yellow ones are teleports, and green ones are locations (typically towns and such). Since all the people that matter get a blue pin, if you have trouble finding someone you can just check the pins. People don't typically move much though, if at all.
-You'll get a teleport stone early on, make sure to hotkey it (, then choose a button). You'll be able to enter sneak mode (
) and then use the hotkey to teleport quickly. The alternative is going into your inventory and selecting the stone each time you want to teleport. You'll be teleporting a lot so this will become annoying quick.
-I mentioned it in the fusion skill description, but armor/weapons can be upgraded and they'll gain slots you can put crystals in. Amulets/rings come with slots. You want to put crystals in every slot as you can take them out anytime you want to with no cost or penalty. Endurance and strength crystals are a top priority for armor/rings/amulets. Weapon should be full of damage crystals. Resistance gems are good, and skill gems if they increase a skill you use. Note that skill crystals won't take you past skill level 10, so anything above that is wasted. If you can manage to find a skill gem for a skill you use, you can skip putting the full 10 points in it and still have it at 10. Not particularly useful, but it's there if you want to. Crystals can be bought from mage shops.
-You have 3 weapon sets, on and
and
. For one set, you'll want a slashing weapon, and one set needs a blunt weapon. You can use the third set for whatever you want. Note that you need to manually equip the weapons/armor/rings and amulets for each set as they don't carry over. There's only a few enemies where their slashing resistance is strong enough to warrant switching, so don't waste many materials upgrading the blunt weapon.
-Don't spend too much on upgrading armor, either. Aside from early game you won't be in danger very often, so it ends up being a waste. Make sure your weapon is upgraded as much as possible though. If you do have a ton of materials, upgrade your armor some so you get a few crystal slots. I usually stop at 2 slots. Try to avoid items that requires chainmail to upgrade, as it's not as plentiful as iron, wood and steel. Sell items for gold until you have a good amount (5k maybe?) so you can buy stuff you want early game, after that start breaking stuff down for upgrade materials. You'll be getting tons of gold in the mid-game and late-game, to the point where you'll be buying crystals from every shop you see just to spend it.
-In dialog, you'll often have choices to make on what to say, as WRPGs tend to do. Always pick the option unless I specify otherwise.
Bonus Codes
These bonus codes can be entered in the pause menu in-game (by pressing and choosing the bonus code option). These provide a weapon or armor that can't be used until level 11 or so. Though you'll eventually get better stuff, it'll be good for awhile so go ahead and feel free to use them. These do not disable achievements.
6770-8976-1634-9490 - Anathros sword
1775-3623-3298-1928 - Axe
4149-3083-9823-6545 - Dragon scale armor
3542-3274-8350-6064 - Elexorien two-handed sword
6231-1890-4345-5988 - Hammer
9122-5287-3591-0927 - Lucienda sword
6624-0989-0879-6383 - Luciendar Sword
3654-0091-3399-0994 - Two-handed hammer
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